AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games on Android in Turkey, Q1 2022
Discover the performance of the top 5 entertainment mascot games on Android in Turkey during Q1 2022, featuring key metrics such as downloads, revenue, and active users.
In the first quarter of 2022, the top 5 entertainment mascot games on the Android platform in Turkey showcased varying trends in weekly downloads, revenue, and active users. Data for these insights comes from Sensor Tower, providing a detailed look at the market performance.
Hello Kitty Nail Salon saw weekly revenue peak at $35 in early March, with other weeks showing fluctuations between $6 and $33. Weekly downloads started at around 28.5K and reached a high of 38.9K by the end of January, then gradually decreased to 21.3K by the end of March. Active users followed a similar pattern, peaking at 150.5K in late January before settling to around 108K at the end of the quarter.
Sonic Dash Endless Runner Game from SEGA experienced stable revenue, with weekly earnings ranging from $25 to $45. Downloads showed a strong performance with a peak of 34.4K at the end of January, but tapered off to 20.8K by the end of March. Active users displayed a slight decline from 153.4K to 147.1K over the quarter.
Sonic Forces: PvP Battle Race had modest revenue throughout the quarter, with a notable spike to $113 in the final week of March. Weekly downloads remained relatively stable, peaking at 19.4K in late February before dropping to 13.1K by the end of March. Active users saw a slight increase from 107.7K to 127K mid-quarter, then declined to 112.9K by the end.
Minion Rush: Running Game from Gameloft SE demonstrated a consistent rise in revenue, reaching $77 in early February and maintaining around $60-$76 for the rest of the quarter. Downloads showed significant growth, starting from 7.2K at the end of December and peaking at 19.5K in late February. Active users followed an upward trend, increasing from 24.9K to a peak of 42.6K by late February, before slightly declining to 33.6K by the end of March.
Sonic Dash 2: Sonic Boom Run also from SEGA, saw its revenue fluctuate between $10 and $36, with weekly downloads peaking at 19.5K in late February and then stabilizing around 15.2K by the end of March. Active users showed a significant increase from 39.2K at the end of December to a peak of 74.2K in late February, before leveling off to approximately 64.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.